![]() Power supply is the only issue, but you could use that machine with lava supply. Move to storage from centrifuges highly recommended. You should have access to heat protection, so you will be fine.Ī few pumps, connected to item transfer, then centrifuges. Here are a few ideas:Īll ideas presented in this document must be compatible with the following statement:īlocktest is a sandbox exploration game focusing on in-depth player mechanics.For copper, iron, tungsten, silicone, carbon and core fragments: use centrifuges on lava planets. This approach is simple and intuitive, which is exactly what we want for building.īecause of how simple the basics of building are at its core, we have plenty of room for expansion. Press E to toggle between building and destruction. Left click to place blocks, Right click to place them in the background. The point is, we ought to think out how we want building to work, even if it's the most intuitive and simple system out there. Hell, I'm struggling trying to come up with one that doesn't utilize it in some form. Multiple Races with Unique Racial Abilitiesīuilding is a core component of almost all sandbox survival games. Put the things we need to have done/fleshed out for the v1.0 drop in this list. Recipes allow minor variance in the cases of things like recipes that call for wood (all variants of wood are allowed to be used.) Results can vary slightly when crafting tools, weapons, or accessories in the form of reforges. Recipes call for exact materials with little variance permitted (blackstone can substitute cobblestone in stone tool crafting, all kinds of wood can be used for wood crafts, etc.) Results do not vary.Ĭrafting is done with a scrolling menu available in the inventory screen, with available recipes modified by proximity to crafting stations. More recipes are available with the use of a Crafting Table, which has a more permissive 3x3 grid. In most games, it's implemented so that there is set crafting recipes that require exact amounts of exact materials, with few, if any, substitutes accepted for certain crafts, which will always result in the same outcome with little, if any, variance.Ĭrafting is done with the use of an interactive 2x2 grid. The premise is simple: put two or more things together and make a more complicated thing. RMB+Shift* click: Special tool functionĬrafting is an integral part of many sandbox games. LMB+Shift* Click: Break Background/Special tool function This will depend on what Mark will want to do with the controls in the future, but here are a few possible options. (Having this as a feature may be unnecessary and redundant.) an axe can break wooden blocks better than a pickaxe can, a shovel can break soft blocks better than an axe could. Some tools are better at breaking certain kinds of blocks than other tools, e.g. Durability is the measure of how much a tool can do before it breaks. The higher the tool power, the faster it will break blocks, and the better the ores it can mine. The concept of **Tool Power** is borrowed directly from Terraria as an abstract measure of how good a tool is. This document will cover a potential design path for how tools will be handled.Īll tools will have two basic stats: Tool Power and Durability. Tools, as of the time of writing this document, have not yet been implemented in Blocktest's Indev. ![]() Some games, such as Starbound, have a singular all-tool that is used to do most basic functions. Tools are another staple of sandbox games and are usually used to break things in the world or to do more unusual interactions (like tilling dirt). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |